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-
- PRESENTS 12/01/94
-
- Full DoCS For Seek & Destroy
-
- TyPeD By FrAz :-( SuPpLiEd By PyTh0N :-)
-
-
-
- A Vision Software Game
-
- Coded By Paul Andrews
-
- Graphics and design by Rod Smith
-
- Music and sound by Blaire Zuppicich
-
- Manual for Mindscape by Richard Hewison
-
- Packaging by Bill Duncan
-
- Produced for Mindscape by Steve Whittle
-
- Docs Typed By Fraz :-)
-
-
-
- OKAY LISTEN UP! I'ME ONLY GOING TO BRIEF YOU PEOPLE ONCE SO PAY ATTENTION!
-
-
- Your mission - To take control of the Apache helicopter and fly into enemy
- territory. Take out the designated targets and return to home base. Your
- missions will be varied. Some may involve rescue attempts. They should all be
- completed with surgical precision. There is no margin for error and the
- slightest hesitation will prove fatal. I don't need to remind you that each
- mission briefing is highly classified and top secret. Now get to it!
-
-
- LOADING INSTRUCTIONS
-
-
- Place disk 1 in your internal drive and disk 2 into an external drive (if
- connected). Enable your Amiga as ususal and Seek & Destroy will now start
- loading. Any additional disks will be requested as and when they are needed
- during the game.
- Once you have viewed the title, credits and high score table screens, press
- fire on your joystick or press left mouse button to go to the options screen.
-
-
- OPTIONS
-
-
- This screen allows you to choose from five options. To select an option, use
- your joystick to move the pointer up and down the list and press fire to
- either activate the option or cycle through the various possible settings.
- The current option will be highlighted White.
-
-
- START THE GAME
-
-
- Select this only when you are happy with the settings of all the subsequent
- options on this screen. This will then take you into the game and load in
- phase 1 of mission 01 - Operation Heatwave.
-
-
- CONTROLS
-
-
- Pressing fire will toggle between joystick or mouse control. Try out both to
- decide which one you prefer. The mouse or joysticks should be connected to
- the usual ports (consult your amiga manual for further information if
- required) (this is for lamers only !!!).
-
-
- SENSITIVITY
-
-
- This option only applies if you have chosen mouse control. Each time you
- press fire the option will cycle through three available settings - low (L),
- medium (M), and high (H). The default setting is low, which means that larger
- movements are required to make the helicopter respond. At the other end of
- the scale, the high setting only requires very small movements to move the
- helicopter. As you would expect, medium offers a response level set between
- low and high. (say what ??? duh!)
-
-
- BRIEFINGS
-
-
- Turning off the mission briefings will speed up access to the missions.
- However, only experienced players who already know all of the mission
- objectives should use this option.
-
-
- ONE PLAYER / TWO PLAYER
-
-
- One player is the default setting. In two player mode, player two must use a
- joystick regardless of player one's controls. Player one will fly the
- helicopter as normal, but player two will be in charge of three of the
- weapons - the chain gun, plus interceptor and air to ground missiles.
-
- To change between the weapons, player two must press the number keys 1 - 3
- (either numbers from keypad or above the QWERTY keys). Note that in a one
- player game, the additional weapons are accessed via the function keys. See
- the 'Weapons & re-supplying' section for more details.
-
- Once you are happy with the options you have chosen, select Start Game to
- begin.
-
-
- THE MAIN SCREEN
-
-
- 2 3 4
- \ / /
- _____________________________________________
- | 12345 02 F=||| |
- | |
- | |
- | |
- | |
- | 1 |
- | / |
- | / |
- | 6 --(_)-- |
- | \ | 7 |
- | \ | / | 8
- | \__ / | /
- | | | / |/
- | -+- 5 __
- | O--x / __ /|
- | _ / | |FRA |
- | \\ LOW __745 |
- ________________________________________________
-
-
- 1. APACHE HELICOPTER - This is the helicopter you control with your mouse
- or joystick.
-
- 2. SCORE - This shows the current score. If you get enough points, you will
- appear on the high score table at the end.
-
- 3. REMAINING HELICOPTERS - The helicopter symbol is followed by a number.
- This indicates the number of helicopters remaining and it includes the
- current one (so if the number is 01 you are currently using the last
- available helicopter).
-
- 4. REMAINING FUEL - Fuel is used up gradually. The segmented bar starts off
- full (each segment is orange). It reduces from right to left and will
- eventually run out. You have to locate and collect more fuel else the
- helicopter will fall out of the sky and crash!
-
- 5. SHIELDS - The shield will help to protect the helicopter from enemy
- missiles and bullets. A full shield is represented by white segments.These
- will change to yellow as they deplete from right to left. You can replenish
- the shield by locating and collecting shield boosters.
-
- 6. MOUSE CENTERING - If player one is using a mouse, this diagram will help
- them to re-centre the helicopter. A small dot will indicate the current
- direction the mouse is moving within the square.
-
- 7. SCANNER - This is essential for finding your mission objectives and
- returning to base when you have succeeded. Your helicopter is always located
- in the centre of the scanner. Both your helicopter and your home base are
- represented in black. Stationary enemy targets are represented in yellow and
- moving targets are red.
-
- 8. CURRENT WEAPON - This shows your current weapon, and the amount left where
- applicable. In a two player game this will alternate between player one and
- player two's current weapon selections.
-
- Other features found on the main screen include the enemy buildings, tanks,
- soldiers, helicopters etc.
-
-
- WEAPONS
-
-
- You can change weapons by pressing function keys 1 - 6. The weapons available
- at the start are as follows.
-
- F1 - CHAIN GUN
-
- This weapon has unlimited ammuntion. In a one player game, player one flies
- and shoots by pressing fire in the direction you are flying. In a two player
- game, player two can shoot this gun in any direction by using their joystick
- and pressing fire.
-
- F2 - ROCKET
-
- The Folding Fin Aerial Rocket (FFAR) is a general purpose missile for both
- air to air and air to ground attack. As it has no internal guidance system,
- care must be taken with the aim before firing. This is the default weapon
- when you start your mission.
-
- F3 - INTERCEPTOR
-
- This missile is strictly an air to air weapon. When selected, a yellow
- diamond will appear in front of the helicopter. It will home in when an
- airborn target is available and pressing fire will then launch the AIM.
-
- F4 - AIR TO GROUND MISSILE
-
- A red square will appear in front of the helicopter. Whenever player one
- flies close to any ground targets (soldiers, vehicles, buildings) the square
- will lock onto the nearest target. Player two should then press fire to
- launch the AGM. It will then home in on the target.
-
- F5 - AIR STRIKE
-
- Air based support is available by request during a mission. Calling for an
- air strike will send out an alert and in seconds support fighters will
- deliver an air strike at the location where the player requested it. Pilots
- are warned to vacate the area as soon as possible after requesting a strike
- to avoid being annihilated themselves.
-
- F6 - NAPALM
-
- Napalm bombs are dropped on ground based enemy targets in the direction the
- helicopter is flying. As with other non-guided weapons, careful attention
- should be made to aiming before the bombs are used.
-
- NB: In a two player game, player two selects the chain gun with the number 1
- key, the air to air missiles with number 2, and the air to ground missiles
- with number 3. These weapons cannot be selected (via the function keys) or
- fired by player one during a two player game.
-
-
- RE-SUPPLYING
-
-
- During most missions you will hear and see warnings related to lack of fuel,
- ammunition or low shields. If you hear a warning siren have a look at your
- shield status in the bottom left corner of the main screen or your fuel in
- the top right. When you run out of missiles you will hear "re-load" when you
- try firing.
-
- To re-supply your shields or fuel you must locate the relevant pick ups.
- These are left around after a building or other enemy target has been
- destroyed. You must come to a stop directly above the pick up and then press
- the curser down key on the keyboard to reduce the helicopters altitude. When
- it is low enough you will hear a click and appropriate snatch of speech (if
- your machine has enough memory). Press the cursor up key to return to the
- normal altitude where it is safe to start flying around again.
-
- Note that landing back at your home base at the end of a mission also
- requires you to press the cursor down key to reduce altitude when hovering
- over the landing pad.
-
- To re-load a weapon, you only have to fly over the missiles to pick them up.
- You DON'T have to lower your altitude first.
-
-
- ADDITIONAL CONTROLS
-
-
- SPACEBAR (Mapping System)
-
- A helpful map can be brought up on screen by pressing the spacebar at any
- point during a mission. The yellow arrow represents the current position and
- direction of the helicopter. The 'base' and 'target' markings of your home
- base and enemy targets.
-
- F9 (Auto Zoom On Scanner)
-
- The scanner can increase its magnification and zoom in when an enemy target
- comes into range. F9 toggles the auto zoom feature on and off.
-
- P (Pause)
-
- Pressing P will pause the game action. To resume press P again. You can also
- abort the current game and return to the start by pressing the escape (ESC)
- key whilst the game is paused.
-
-
- M (Mouse Control) OR J (Joystick Control)
-
- If you change your mind during a mission about your preferred control device,
- just press M or J to switch to mouse or joystick control.
-
-
-
- MISSION HINTS AND TIPS
-
- +++ TOP SECRET +++ TOP SECRET +++ TOP SECRET +++ TOP SECRET +++ TOP SECRET+++
-
-
- Beginners are recommended to try playing with a joystick first to learn how
- to control the Apache.
-
- If a large enemy helicopter threat is apparent when you take off, pilots are
- encouraged to take out a minimum of 60% before continuing with their mission
- objectives. This should avoid constant air attacks whilst you attempt to
- execute the mission successfully.
-
- Ensure that you don't move forwards or backwards when landing, else you might
- explode on contact with terra firma (ground, twonk!). If you attempt a
- landing in enemy territory, take out any airborn threats first.
-
- Don't waste AGM's on buildings or soldiers. Try and conserve weapons if you
- can, and remember to collect weapon ammunition when it becomes available.
-
- Solitary tanks and rocket launchers are best attacked from a distance with
- AGM's. Fly in a wide radius around the targets keeping them just on screen,
- then launch your missiles.
-
- If you encounter multiple tanks lined up in a row, fly away and select napalm
- bombs then fly in a straight line towards them and drop the bombs.
-
- Rescuing P.O.W. missions requires extra care. You must take out all the enemy
- installations or aircraft before attempting to land and collect the hostages
- if you are to avoid being attacked whilst you are vulnerable on the ground.
-
- Keep moving to out manoeuvere enemy missiles. Remember that a still target is
- a sitting target!
-
-
- ANOTHER FINE DOC BROUGHT TO YOU BAY THE ONE AND ONLY
-
-
-